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Level of detail

Level of detail

Jun 25, 2006

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Game Character 1

Game Character 1

Apr 13, 2006

“Creating game character – part 1 ” by Les Padrew Character Development Creating good game characters is one of the most satisfying and fun aspects of game art.Like the actors and actresses in a motion picture,they are the focus ofattention. They are the performers on the stage of the game.Often the player is connected to the game through the...

Visual Perception and Aesthetic

Visual Perception and Aesthetic

Sep 1, 2005

VISUAL PERCEPTION AND AESTHETIC by Steven Stahlberg Introduction We perceive some things as “beautiful”, and other things as “ugly”. Research shows most of this is universal. If we know why we react and what the factors are, it might help us make stronger more successful images (whether we’re going for ‘beauty’ or...

Jealousy Step by Step

Jealousy Step by Step

Aug 24, 2005

JEALOUSY STEP-BY-STEP by Steven Stahlberg Overview The idea to this painting came when I sat down with my notebook in my sofa one evening, and tried to come up with something that was both upclose and personal, yet touched on larger issues, such as affairs of state. Preferrably involving only two people, because I find that can often be more intense.A royal...