“Behind the Portrait of Dorian Grey” by Marek Denko
And why I talking about it? I have one self-illuminated plane in scene which can be seen only in reflection. Actually I don’t like specular same way like ambient. I’m using reflection as in real world. In real world there is no speculars only reflecions. I know that reflections have higher hardware requirements but in animations I’m using them.
Rendering
I used Final Render Stage-1 for Rendering. 4/16 samples for Anti-aliasing and 16/64 samples for bottom of image because of floor. With 4/16 there was still sharpen edges so I used 16/64 samples and render such a bottom part of image as region. I’m using Catmull – Rom or Mitchell – Netravali AA filters. There are 128 samples for skylight and for rectangle light.
Postproduction
As you can see there are color , brightness / contrast corrections. These were done because I wanted to achieve deep, portrait looking picture with some feel inside. Если хочешь выучить иностранный язык, то лучше запишись на курсы английского у нас на сайте
…and at last here is final picture…
I hope this short overview has given you something… 😉
(c) Marek Denko, denko@centrum.cz
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