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Game Character 2

Game Character 2

Apr 18, 2006

“Creating game character – part 2 ” by Les Padrew Character Modeling Character modeling is a complex process requiring a great deal of time and skill. The character modeler is creating a complex model that needs to be able to look good and move correctly. He also needs to build the model with as few polygons as possible. Although game systems...

Game Character 1

Game Character 1

Apr 13, 2006

“Creating game character – part 1 ” by Les Padrew Character Development Creating good game characters is one of the most satisfying and fun aspects of game art.Like the actors and actresses in a motion picture,they are the focus ofattention. They are the performers on the stage of the game.Often the player is connected to the game through the...

raven

raven

Apr 13, 2006

“Raven” by Dave Seeley About my images….I’m far more influenced by modern day sci-fi film noir than by illustration in the industry today. I certainly tend toward the painterly in non-digital illustration. I admire work of Berry and Hale, Kent Williams, John Muth, Dave McKean, and George Pratt. I love the art of Caravaggio, Egon Schiele,...

Skullhead

Skullhead

Apr 2, 2006

“Skullhead Mobster ” by Harshdeep Borah I got inspired for this character when I saw a sketch somebody did in my life drawing teacher Stephen’s sketchbook. It just clicked me and I thought of making it in CG. As always for my any project, I started off collecting some real life reference images and doing some research on how a human would look...

Removing eyebrows

Removing eyebrows

Mar 29, 2006

“Removing eyebrows from V2” by Glen Southern WHY DO THIS TUTORIAL This tutorial uses a Mesh figure called Victoria 2 from DAZ 3D. By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...