Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Game Character 3

Game Character 3

Apr 28, 2006

“Creating game character – part 3” by Les Padrew Starting the Model A good way to create models in 3ds Max is to start with a primitive object and build by modifying the object. You will start this model with just one primitive object,a box.This is only one of many approaches for building models.There are almost as man y ways to build a model...

Grass

Grass

Apr 28, 2006

“Grass” by Radoslav Zilinsky I just want to show you the way to make quite nice random looking grass.I hope that it will be usefull to you. Firstly I made one plane(ground), then I scattered another one(grass object – 4polys) over the ground with scatter tool. Which I set 8000 duplicates. It is enough for this situation, but the number of...

Texturing Michael

Texturing Michael

Apr 24, 2006

“Texturing Michael 2 ” by Glen Southern This tutorial uses a Mesh figure called Michael 2 from DAZ 3D. It is more commonly associated with Curious labs Poser than with ZBrush. By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap, export the...

Beanpod blooming

Beanpod blooming

Apr 23, 2006

“Beanpod blooming ” by Wang Xiaoyu Hello, everyone, My name is Wang Xiaoyu. I’m a student in China, I’m glad to communicate with you about my new work “Beenpod Blooming” : ) MAKING POSE: In China there’s an ancient poetry, woman looks more pretty when she looks back giving a smile.So I chose this pose for this still.. And I imaged...

It comes time of death

It comes time of death

Apr 21, 2006

“It comes time of death” by Radoslav Zilinsky Hi, my name is Radoslav Zilinsky and my Internet nickname is radoxist. In this article, I would like to present to you the process of making my picture “It comes a time of death”. I’m going to tell you how I proceeded with the creation, modelling, texturing and composition. I will also...