Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Wolfsschanze

Wolfsschanze

Aug 16, 2006

“Wolfsschanze” by Stanislav Klabík Hello everybody, my name is Stanislav Klabík and my nickname in the world of internet is Slayer Idea for this project came from needing to make something really different, to make totally different visualisation and from needing to make something with World War II theme. After several hours of seeking I found...

Art nouveau room – modeilng

Art nouveau room – modeilng

Aug 16, 2006

“Art Nouveau room – modeling” by Crtomir Just Introduction: This scene started of as an opposition to millions of clean interior renders you see on the internet everyday. Not that those renders aren’t good (many of them are superb), I just wanted to make something different, something that has a nice warm feel to it, something that has...

Using Character Studio – Basics

Using Character Studio – Basics

Aug 15, 2006

“Using Character Studio – The Basics” by Nathan Fearon Introduction: After spending weeks teaching myself Character Studio, I’ve decided to make a tutorial on it in the hope that others won’t need to suffer the same frustration. I’ll try to make each step as simple and straight forward as possible — basic knowledge of 3D Studio Max is...

Behind the portrait of Dorian Grey

Behind the portrait of Dorian Grey

Aug 10, 2006

“Behind the Portrait of  Dorian Grey” by Marek Denko Inspiration I had a bad time when I could not sleep because of some problems and so I tried to think of something else and I came up with this : ) I had no inspiration for my characteres, no concepts or sketches. These creatures were created piece by piece durign few weeks. References of a...

Baking textures tutorial

Baking textures tutorial

Aug 10, 2006

” Render To Texture – Baking Textures” by Wojtek “Buddy” Starak I do suggest to read my UVW map tutorial first 🙂 I usually used Render To Texture to bake nice skylight shadows on my model, but from some time I also using it when texturing (thanks Robert Briscoe). When my mesh is done I uv certain parts of it separatly, in most cases each...