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Organic modeling – part 7.

Organic modeling – part 7.

Aug 18, 2006

“Organic modeling – part 7 ” by Eric Maslowski In this tutorial we use a sphere to speed up the modeling of the skull and neck areas. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the seventh part from great...

Demon

Demon

Aug 18, 2006

“Demon” by Ken Brilliant This model utilized 3 different programs: Amapi 6, ZBrush1.5 and Lightwave 7.5. This tutorial will focus mainly on the Amapi portion of the creation process. Amapi has an unusual interface and workflow that may be awkward for some to get used to at first. Once you do though, there are some powerful tools and a fast workflow...

Tainted

Tainted

Aug 17, 2006

“Tainted” by Shreya Shetty Ever since I’ve known about the character, I’ve always wanted to paint the Pierrot. There’s something really vulnerable and tragic about him that makes him so endearing – always a good subject for a painting! The original story goes something like this: There is a story about the pierrot, which...

Organic modeling – part 6

Organic modeling – part 6

Aug 16, 2006

“Organic modeling – part 6 ” by Eric Maslowski This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality...

Organic modeling – part 5

Organic modeling – part 5

Aug 16, 2006

“Organic modeling – part 5 ” by Eric Maslowski This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the...