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MAX 101 – part 18.

MAX 101 – part 18.

Feb 5, 2007

“MAX 101 – part 18 ” by Eric Maslowski In this tutorial we take a look at photometric lights which are basically physically accurate lights. They use “real world” values for setting their properties and can create some great effects. While photometrics lights are often used for Global Illumination, they are also valuable when doing...

King Kong – part 3.

King Kong – part 3.

Feb 5, 2007

“King Kong – part 3. ” by Dan LuVisi Introduction: Hello and welcome back! In the last tutorial we went over the basics on how to finish up Kong and smudging techniques. We also went over some of the detail tips such as Kong’s hair and etcetera. In this tutorial, I will show you how to paint Ann Darrow, our female lead. We will start with the...

MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...

King Kong – part 2

King Kong – part 2

Jan 21, 2007

“King Kong – part 2. ” by Dan LuVisi Introduction: Hello and welcome to Part II of the King Kong Tutorial. Now that you’re feet are wet and you’re ready to move on, let’s finish the beast himself. In this part, I won’t explain how to completely finish him, but I will teach you the basics to the point where if you know your way around it, you...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...