Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Intro Custom Prop

Intro Custom Prop

Oct 25, 2007

“Introduction to Custom Props with Maya and Source” by Noesis Interactive This tutorial from Noesis Interactive shows you to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your prop into a level and then watch as it is used in Half-Life 2. A must have for anybody...

Texture Painting with Softimage/XSI – Part 2

Texture Painting with Softimage/XSI – Part 2

Oct 25, 2007

“Texture Painting with Softimage/XSI – Part 2” by Noesis Interactive This is the second of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. 3Dtutorials.sk...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

Oct 25, 2007

“Introduction to the Maya 8 User Interface” by Noesis Interactive This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program. After following this tutorial you’ll be comfortable with the...

Introduction to Hammer’s FGD

Introduction to Hammer’s FGD

Oct 21, 2007

     “Introduction to Hammer’s FGDs” by Noesis Interactive The purpose of this tutorial from Noesis Interactive is to explain what an “FGD” is and why it is important to the Source Game Engine. Find out where you can get updated FGDs, how to install them, and see what changes were made. A definite must for anyone creating...

Tagging_a_Rig_in_Softimage/XSI

Tagging_a_Rig_in_Softimage/XSI

Oct 19, 2007

“Tagging a Rig in Softimage/XSI” by Noesis Interactive This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development...