Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Fryrender clock

Fryrender clock

Aug 7, 2008

“Fryrender clock ” by Isaac Mas Reference images Hi people, in this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender. Then I will show you how to apply fry materials and how to make the light setup. Finally, I will show you how to work with the tonemapping and layer blending controls. 3Dtutorials.sk...

Multi Displacement setup

Multi Displacement setup

Aug 6, 2008

“Multi Displacement setup” by Ashraf Aiad Multi displacement method can be very handy when setting up various displacement files for your geometry. It will enable you a higher detailed displacement for your render. Maya When preparing geometry for export to mudbox, it would be wise to layout the UVs on the positive direction of the U. Note: when...

Generating a realistic surface

Generating a realistic surface

Aug 6, 2008

“Generating a realistic surface with Terragen and Maya” by Berthold Grünhagen Are you searching for a method to generate a realistic surface or landscape maybe for a background in your Maya scene? Of course you can generate an object-file using 3DEM (Digital Elevation Model) files with millions of polygons. I will introduce you to a more simple way....

Making of Chess set

Making of Chess set

Aug 6, 2008

“Making of Chess set ” by Joshua Murphy In this tutorial, you will learn how to create a Chess set. For this tutorial you will need at least an intermediate knowledge of 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 2008, so if you have an older version or if you are using a different 3d application, your...

Chair

Chair

Aug 6, 2008

“Modeling a chair ” by John Hammond Beginners: First steps with Editable Polygons The purpose of this exercise is to familiarise you with the 3DS Max interface and basic Editable Polygon modelling tools such as Extrude, Bevel, and Chamfer. Hopefully it will get you used to working with selections of vertices, faces and lines, within an object....