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Making of Fruit tarts

Making of Fruit tarts

Sep 17, 2008

“Making of Fruit Tarts ” by Hau Ming (Jamie) Li Hello, my name is Hau Ming (Jamie) Li, the female artist who created the Cheese Platter tutorial earlier. This will be my second tutorial on food using Maya, Photoshop and rendered with Mental Ray. I will try to explain the process from photo concept to lighting the scene using Final Gather....

Creating Cloudy Mountains in Vue 6 Infinite

Creating Cloudy Mountains in Vue 6 Infinite

Sep 8, 2008

“Creating Cloudy Mountains in Vue 6 Infinite” by Aziz Khan Hello guys and welcome to creating cloudy mountain in vue 6 infinite, well vue is one of the most powerful 3d applications in creating Haze and Fog, waterfalls, lushi green trees, plants, bushes, landscapes and allot more vegetations, while ago I have read an article on the official website...

Making of Carnostaurus Sastrei

Making of Carnostaurus Sastrei

Sep 8, 2008

“Making of Carnostaurus Sastrei” by Damir G. Martin Here you can download making of videos about modeling and adding detail to my dinosaur. 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk This is the image I have used for the...

Making of Lowpoly Legs from a Highpoly version

Making of Lowpoly Legs from a Highpoly version

Aug 27, 2008

“Making of Lowpoly Legs from a Highpoly version” by Timur Ariman 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality human photo references from the #1 texture website www.3D.sk To see the Making of Lowpoly Legs from a Highpoly version please click on the thumbnail below. (c) Timur Ariman,...

Making of Audi R8 in Desert

Making of Audi R8 in Desert

Aug 27, 2008

“Making of Audi R8 in Desert ” by Jacobo Rojo Overall Modeling Process For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image....