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Making of The Crates

Making of The Crates

Oct 25, 2008

“Making of The Crates ” by Tjerk Otten In this tutorial i just want to show some stuff while making the scene especially for this tutorial. Ill show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools. Displacement mapping will be explained and used in this scene. 3Dtutorials.sk recommendation: To maximise...

Making of Set out for Lover

Making of Set out for Lover

Oct 25, 2008

“Making of Set out for Lover ” by T.G.Jay It’s a story about love, expectation and courage. When lights come through the darkness, they will meet again. 3Dtutorials.sk recommendation: To maximise the realism of your CG landscapes we recommend using high quality scenery photos from the #1 texture website www.environment-textures.com...

Next Gen car – part 5

Next Gen car – part 5

Oct 13, 2008

“Next Gen car – part 5 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.comV. Texturing 1. The Diffuse MapThe last part of this tutorial will present a simple way to create the textures for this...

Next Gen car – part 4

Next Gen car – part 4

Oct 13, 2008

“Next Gen car – part 4 ” by Valentin Nadolu IV. Texture baking 1. The Normal Map: In games, the normal map is used to add details to low-poly geometry. The information can be extracted from a high-resolution mesh and then applied to the ingame model to improve its aspect. The major advantage of this technique is that it can vastly improve the...

Next Gen car – part 3

Next Gen car – part 3

Oct 13, 2008

“Next Gen car – part 3 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com III. UV Layout The vehicle in this tutorial will have the following textures:Window: 256×256 with alphaInterior:...