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Tidus

Tidus

Feb 27, 2009

"Tidus" by Rishi Raj 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk Intro Hi, my name is Rishi and I am a 3d Character artist. In this article I am going to take you through the making of Tidus …., my inspirational...

Making of Old Street

Making of Old Street

Feb 19, 2009

"Making of Old Street " by Aziz Khan 3Dtutorials.sk recommendation: To maximise the realism of your textures we recommend using high quality photo textures from the #1 texture website www.environment-textures.com Hello every one!! and welcome to making of my old street scene, here i will show you the objects i have used in old street scene and how i...

Mech Dragon Battle

Mech Dragon Battle

Feb 19, 2009

"Mech Dragon Battle" by Alex Ruiz 1) I start the sketch in a very cool online app: http://www.jacksonpollock.org/, w hich really does emulate the splatter technique made popular by Pollock. And I like to start out my images in an abstract way, so this was perfect! 3Dtutorials.sk recommendation: To maximise the realism of your CG projects we recommend...

Ashoan

Ashoan

Feb 19, 2009

"Ashoan" by Alexander Tomchuk Hi, everybody who where interested in this tutorial, which is my first one and I hope you will like it. Through this tutorial I will try to explain the entire process of creating this particular image, from the first step to the final result. 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we...

10 Ways to produce a Wireframe Image

10 Ways to produce a Wireframe Image

Jan 31, 2009

“10 Ways to Produce a Wireframe Image in 3Ds Max” by Michael Grote Explanations Method 1: This is simply a screen grab from the viewport (‘Print Screen’ key) when in wireframe mode (‘F3′ Key) and ‘Backface Cull’ is ticked in the object properties. ‘Backface Cull’ is pretty important for this type of image as the...