Dec 16, 2005
“Human Skin – the Mental Ray Subsurface Scattering Fast Skin shader” by Philippe Le Miere Subsurface scattering is light passing through and diffusing within a thin translucent material. Human skin is an example of such a material as it is made up of many thin translucent layers. A Subsurface Scattering material is ideal for re-creating skin...
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