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Making of snow

"Making of snow" by Qin Shi

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Making Snow using particleflow+pwrapper in 3dsmax
1.First,create a PF Source in the Particle Systems panel, and put it on top of your object. Here in the tutorial, I use a Torus Knot.
 
2,Under Create /Space Warps/Deflector, click the UDeflector.

The UDeflector is very useful because it can change any kind of mesh object into a deflector.
3 Pick the Udeflector in the viewport, and under the modify panel, pick the Torus Knot, leave the parameters as default.

4,Pick the PFsouce in the view port, under modify panel, click particle view. Change the Viewport% to 100.0.

5,Here is the standard particle flow.

Right click Render 01(Geometry),and  click Turn Off, cause we don’t need to render the particles themselves.
6,Click Birth node, change the birth ends at 10,and the particle amount 20000. But of course, it’s not necessary to set this high number at first. You can set it 5000 for example, and change to 20000 or higher you if want in the end.. To make things easy, I’ll leave it 20000.

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One comment

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