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Occlusion rendering made easy

“Occlusion rendering made easy ” by Magic Wand

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Hi Friends,
Today we are going to explore the rendering Arena. Before that I assume that u will be having a basic knowledge of 3ds Max and its Mental Ray Rendering. In fact if we are using 3ds Max as our tool, its very much easy to Render the Occlusion pass alone, lets see how.
* First Set the Scene, and use Mental Ray as you Rendering Engine
Open the Material Editor and Select one Empty slot; we are going to use a Mental ray material for our purpose. From the ‘Standard’ button access Mental ray Material as I shown below

After getting the desired Material, we are going to use a very powerful utility supplied by Mental ray, the Ambient/Occlusion Material. Actually its very easy, I will show you how…

Apply the Ambient/Occlusion Material to the ‘Surface’ of our Mental ray material. After that u will get a property window for editing the Occlusion parameters like the one I shown below

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