“Modeling the Female Arm” by Peter Ratner
3Dtutorials.sk recommendation:
To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk
So far, you have seen how to model the head and torso. The next step is to work on the arm followed by the hand. If you are modeling the female, then look at step 1.
You should have 12 vertices around the beginning of the arm. You can now either extrude the four faces or look at Illustration 2.
Here you create a polygon cylinder with the same options shown in the illustration. Before you move to Illustration 3, delete the faces on both the cylinder and the beginning of the arm.
Hello! This is my first comment here so I just wanted to give a quick shout out and say I truly enjoy reading your posts. Can you suggest any other blogs/websites/forums that go over the same subjects? Thank you!