“Tire modeling in Maya” by Aziz Khan
Hello every buddy!!
And welcome to this sport car tire modeling tutorial, in this tutorial I will show you how to create realistic looking sport car tire in Maya, I tried to explain every necessary things with visual screen shoots I hope this could helps you out to grasp it easily during modeling.
I have made the same tutorial for 3ds max users with a little different modeling technique so due to some reason I am not allowed to publish it except www.3dtutorials.sk so if you are interested feel free to read it, I sent them the tutorial and it will be online very soon.
so lets get started!!
3Dtutorials.sk recommendation:
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1-open up Maya any version regardless, and then go to (Create>>Polygon Primitives>>Cylinder) then apply the same setting as image showing below.
2-right click and from pop up menus choose Face as below.
3-now select the top face and then go to (Edit Mesh>>Extrude) like the image below,
Note: in the image below you can see I haven’t selected (Keep Faces Together) I assume you keep the (Keep Faces Together) checked otherwise you will compensate the modeling time while you apply smooth. Once again make sure your (Keep Faces Together) is checked.
4-once you hit extrude you will see nothing now change your transformation to scale and then move it inside like the image illustrating below.
5-once you extrude press (G) from your keyboard to keep extruding and then extrude the newly created face downward 3 times as below.
step 9 and 10 dont make any sense, you dont have an edge, and then you do, what is the deal with that?
THANX, I WAS LITTLE CONFUSED IN HOW TO CREATE GRIP FOR TYRE… NW ITS GO…
very beautifull and i was searching for it…..wait is over