This shows the basic manipulation of hair on a polyplane to give you a basic grasp on how to manipulate the hair and the settings in the material editor and hair tag. I will be creating a second video applying the hair to the Fred mesh in c4d and the render settings used to create realistic results within antialiasing and shadowmaps. I hope you enjoy the video…
If you are looking for some head and face textures, try 3D.sk human photo reference site.
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