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Lighting and shadows basics 1

 

“Lighting and Shadow basics – part 1 ” by Montree T.
Ambient Light
Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create.
The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass. Some artists use only the default specular and diffuse settings, but I always like to use ambient light only as a main ambient light.
The examples, below are done without the ambient only light seeting checked.


3D images by Layer3d@hotmail.com, www.thai3dviz.com

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To maximise the realism of your 3D rendering and lightning we recommend to use high quality photos from the #1 texture website www.environment-textures.com

Compare with the scene, done with ambient only lights (below)


3D images by Narin Assawapornchai, gio_rin@hotmail.com(top) and Peangporn Boonmema, peangporn@yahoo.com (bottom)
So what color should we use for the ambient light in the scene? The color of the ambient light should be the average color of light affecting the scene + the average color of the entire room.

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