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Recolout texture using ColorRamp and Bias or Gain

Recolout texture using ColorRamp and Bias or Gain

Jul 13, 2006

“Recolour a texture using ColorRamp and Bias or Gain” by John Rickard 1: The original Texture In this tutorial, we are going to take an existing texture and recolour it using two Material Room nodes. The texture we are using here is the stone3b tiling texture from www.environment-textures.com, a nice chunky light gray stone. Here we see it applied...

Recolouring the texture

Recolouring the texture

May 31, 2006

“Recolouring the texture ” by John Rickard Part 1: Pick your Texture This tutorial is going to show you how to use some simple colour maths to alter the appearance of a texture. In this example I have applied a face texture to Victoria 3. Part 2: Set up your Nodes Head textures and more references you can find at www.3D.sk Set up your shader tree to...

Egwene’s Face and Lightning

Egwene’s Face and Lightning

May 3, 2006

  “Egwene’s Face and Lighting ” by John Doe Introduction Hello! The purpose of this simple tutorial is to enable users to make full use of the Egwene (Ehg-Wee-N) face, hopefully to show her fairest side. Overall, it is merely some steps to improve the lighting of the scene, and is so simple that everyone should be able to follow.However,...

Texturing Michael

Texturing Michael

Apr 24, 2006

“Texturing Michael 2 ” by Glen Southern This tutorial uses a Mesh figure called Michael 2 from DAZ 3D. It is more commonly associated with Curious labs Poser than with ZBrush. By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap, export the...

Removing eyebrows

Removing eyebrows

Mar 29, 2006

“Removing eyebrows from V2” by Glen Southern WHY DO THIS TUTORIAL This tutorial uses a Mesh figure called Victoria 2 from DAZ 3D. By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...