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Organic modeling – part 12

Organic modeling – part 12

Aug 26, 2006

“Organic modeling – part 12” by Eric Maslowski This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the...

Organic modeling – part 11

Organic modeling – part 11

Aug 26, 2006

“Organic modeling – part 11 ” by Eric Maslowski This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots. 3Dtutorials.sk recommendation: To maximise the realism of...

Organic modeling – part 10

Organic modeling – part 10

Aug 20, 2006

“Organic modeling – part 10” by Eric Maslowski This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn’t any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a...

Tainted

Tainted

Aug 17, 2006

“Tainted” by Shreya Shetty Ever since I’ve known about the character, I’ve always wanted to paint the Pierrot. There’s something really vulnerable and tragic about him that makes him so endearing – always a good subject for a painting! The original story goes something like this: There is a story about the pierrot, which...

Wolfsschanze

Wolfsschanze

Aug 16, 2006

“Wolfsschanze” by Stanislav Klabík Hello everybody, my name is Stanislav Klabík and my nickname in the world of internet is Slayer Idea for this project came from needing to make something really different, to make totally different visualisation and from needing to make something with World War II theme. After several hours of seeking I found...