Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Materials and texturing 1

Materials and texturing 1

Mar 25, 2007

“Materials and texturing – part 1” by Jason Welsh   This tutorial shows you how to use materials, shaders and textures in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click on...

Art noveau room – texturing and lighting

Art noveau room – texturing and lighting

Mar 18, 2007

“Art Nouveau room – texturing and lighting” by Crtomir Just 1. Texturing Texturing played a huge part in making this image. I changed my mind a few times during texturing and replaced some of the textures I didn’t like, so this part took me, I believe, more than half of all the work. The textures are mainly based on photo-reference,...

Figure painting workshop

Figure painting workshop

Mar 17, 2007

“Figure painting workshop” by Joel Carlo Painting a figure from life or from a photo can be a daunting task. There is a slew of information to process such as evaluating the figure’s size, form, value, contrast, gesture, color… the list can be pretty long. And while each of these aspects takes time and patience to master, it is only when...

Pilgrim

Pilgrim

Feb 26, 2007

“Pilgrim” by Kuschelirmel Introduction: I have been asked how I blended all those pictures together – also, most people were not able to determine just how many different pictures were used… That tells me I did something right and in this little “guide” (for lack of a better word) I will try to show you which pictures I used and I may...

Fire escape

Fire escape

Feb 10, 2007

“Fire escape ” by Daarken The Block In The first step in all of my paintings, whether it is a character or an environment, is to lay down the basic shapes. These shapes become the building blocks of the illustration, and without them it is easier for your illustration to fail. Adding the Details After I have the basic shapes down I go ahead and...