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Next Gen car – part 5

Next Gen car – part 5

Oct 13, 2008

“Next Gen car – part 5 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.comV. Texturing 1. The Diffuse MapThe last part of this tutorial will present a simple way to create the textures for this...

Next Gen car – part 4

Next Gen car – part 4

Oct 13, 2008

“Next Gen car – part 4 ” by Valentin Nadolu IV. Texture baking 1. The Normal Map: In games, the normal map is used to add details to low-poly geometry. The information can be extracted from a high-resolution mesh and then applied to the ingame model to improve its aspect. The major advantage of this technique is that it can vastly improve the...

Next Gen car – part 3

Next Gen car – part 3

Oct 13, 2008

“Next Gen car – part 3 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com III. UV Layout The vehicle in this tutorial will have the following textures:Window: 256×256 with alphaInterior:...

Next Gen car – part 2

Next Gen car – part 2

Oct 13, 2008

“Next Gen car – part 2” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com II. Low-res model: At first sight, the processing power of a next gen console might seem enough to render huge amounts of...

Next Gen car – part 1

Next Gen car – part 1

Oct 13, 2008

“Next Gen car – part 1 ” by Valentin Nadolu About this tutorial:This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya....