Jan 17, 2006
“Astronaut” by Adel Adili By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can see the head of the astronaut which was done in Max 3.1 and of course one has to have experience in 2D & 3D spline modeling and be familiar with the Vertex Bezier and Corner and where to use them, for example. One of...
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