Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Lighting and shadows basics 1

Lighting and shadows basics 1

Jul 11, 2006

  “Lighting and Shadow basics – part 1 ” by Montree T. Ambient Light Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass. Some artists use...

Female face texturing tutorial

Female face texturing tutorial

Jul 5, 2006

“Female face texturing ” by Simon Nuttall About:This is an on going project to create and rig a female character, the aim is sort of a mixture of realism and stylization, Mental rays fastskin is used for the skin shader and 3dsmax hair and fur is used for the hair although this is still very much work in progress!! I was initially using hand painted...

Level of detail

Level of detail

Jun 25, 2006

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Yellow house – part 3

Yellow house – part 3

Jun 17, 2006

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights 3Dtutorials.sk...

Smoothing groups

Smoothing groups

Jun 17, 2006

  “Smoothing groups ” by Wojtek “Buddy” Starak In this article I want to talk a little about smoothing. If few polygons (quads, tris, no matter) share same smoothing group and they are next to each other they’ll be smoothed, if two polygons have different smoothing groups there will be a easy to notice “seam” through their edge....