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Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...

Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...

Organic modeling – part 1

Organic modeling – part 1

Jul 15, 2006

     “Organic modeling – part 1 ” by Eric Maslowski   This tutorial takes front and side reference images from www.3d.sk and prepares them for use as reference plates in your 3D package of choice. To see first part fromt great tutorial serie by Eric Maslowski please click on the thumbnail below.  To downlaod the...

UV mapping tutorial

UV mapping tutorial

Jul 14, 2006

“UV mapping ” by Wojtek “Buddy” Starak This tutorial is aimed for modellers who want to learn UV mapping. Before reading I suggest to take a look here and there. This is what wikipedia says: „ UV mapping is a 3D modelling process of making a 2D map representing a 3D model. This map is associated with an image known as a texture. In...