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Max 101 – part 12.

Max 101 – part 12.

Jan 4, 2007

“MAX 101 – part 12 ” by Eric Maslowski In this tutorial we take a look at several options for rendering your scene to an image or animation. There will be additional tutorials which go into the specifics of the scanline, mental ray, and brazil renders. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...

Rim tutorial

Rim tutorial

Jan 3, 2007

“Making of rim” by Deepak Kumar Hello guys I have just created this tutorial for beginners who does not know the tricks of modeling a rim quickly. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo references from the #1 texture website www.environment-textures.com I want to get the shape...

Morphing

Morphing

Jan 2, 2007

“Morphing” by Gavin Watson Hi everyoneThis tutorial is about using zbrush to make cool morph targets in 3ds max. Breathing life into your character through expressions I will assume that you have a basic understanding of the afore mentioned. Software I will include the shortcut keys that I use, through out the tutorial Ok so let’s jump right in!...

Max 101- part 11.

Max 101- part 11.

Dec 19, 2006

“MAX 101 – part 11” by Eric Maslowski In this tutorial we’ll take a look at boolean operations. It won’t cover the new ProBooleans extension for Max8 Subscribers but will go over the boolean options available from Max8 release and back. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use...

MAX 101 – part 10.

MAX 101 – part 10.

Dec 15, 2006

“MAX 101 – part 10 ” by Eric Maslowski This tutorial walks you through the use of the sweep modifier for extruding shapes along an arbitrary path. It also introduces you to Loft objects which give you the most control over creating complex shapes from splines (at least out of: Extrude, Bevel, Lathe, Sweep). 3Dtutorials.sk recommendation: To...