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Max 101 – part 21.

Max 101 – part 21.

Feb 27, 2007

“MAX 101 – part 21 ” by Eric Maslowski   This tutorial goes over the basics of camera creation and configuration in Max. It also covers the multi-pass Depth-of-Field effect. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website...

Max 101 – part 20.

Max 101 – part 20.

Feb 27, 2007

“MAX 101 – part 20 ” by Eric Maslowski   In the real world light bounces off objects transferring some of it’s energy to the surfaces it hits. This tutorial will show you how to simulate real-world lighting in your scene using radiosity. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use...

Max 101 – part 19.

Max 101 – part 19.

Feb 22, 2007

“MAX 101 – part 19” by Eric Maslowski   In this tutorial we will take a quick look at some of the shadow options 3D Studio Max offers and talk about the pros/cons for the different options. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture...

MAX 101 – part 18.

MAX 101 – part 18.

Feb 5, 2007

“MAX 101 – part 18 ” by Eric Maslowski In this tutorial we take a look at photometric lights which are basically physically accurate lights. They use “real world” values for setting their properties and can create some great effects. While photometrics lights are often used for Global Illumination, they are also valuable when doing...

MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...