Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Lighting in Vray

Lighting in Vray

Sep 28, 2007

“Lighting in Vray” by Aziz Khan   In this tutorials I will show how to create nifty looking global illumination and sun lighting. To see the tutorial please click on the thumbnail below. To view this video tutorial you will need to have free QuickTime player from Apple. You can download it here:...

Lighting the scene in Brazil

Lighting the scene in Brazil

Sep 28, 2007

“Lighting the scene in Brazil ” by Aziz Khan   I have created this video tutorial how to light up scene using the Brazil rendering system, this tutorial is very handy for those of you who are new using Brazil render. To see the tutorial please click on the thumbnail below. To view this video tutorial you will need to have free QuickTime...

Making of ruins

Making of ruins

Aug 17, 2007

“Making of ruins” by Lukasz Szeflinski This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew from the...

BNW Z4 unleashed

BNW Z4 unleashed

Aug 14, 2007

“Z4 unleashed” by Mohammed Abuyhia The snatch of this car was and binding by chains, but Z4 can breaking this chain, so Z4 unleashed Hello, my name is Mohammed Abuyhia from Alexandria Egypt. This is the first time for me in the cars modeling and I thought that it was complicated but after trying this I found it so simple so, I did this tutorial...

Head modeling Using Spline tutorial

Head modeling Using Spline tutorial

Aug 13, 2007

“Head modeling using spline ” by G.V.Prabhu Hello everybody, I would like to share my technique of modeling of the Human Head using spline and later we can convert it into a editabale poly. First get the good reference images of front and side pose. I used this reference. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we...