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Material Tutorial: Glowing material

Material Tutorial: Glowing material

Mar 17, 2008

“Material Tutorial: Glowing Material ” by Florence Design Academy Florence Design Academy www.FlorenceDesignAcademy.com For this material you must use Mental Ray. Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will create light and shadows like an...

Making of AUDI R8

Making of AUDI R8

Mar 13, 2008

“Making of AUDI R8 ” by Joshua Murphy In this Making of, you will learn how to model an Audi R-8 ; or any vehicle for that matter. The principal is the same. For this Making of, you will need atleast an intermediate knowledge of 3DS Max, or your preferred 3d application. I will be using 3DS Max 9, so if you have an older version or if you are using...

Clay Render with Wires tutorial

Clay Render with Wires tutorial

Feb 23, 2008

“Clay Render with Wires ” by Joshua Murphy In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. For this tutorial you will need a novice to intermediate knowledge about 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 9, so if you have an older version or if...

Making of Burning Snow

Making of Burning Snow

Jan 13, 2008

“Making of Burning Snow” music video by Justinas Vinevicius This music video is telling a symbolic story about dramatic social and consciousness standards, that constrain people inside their minds. With lots of rules, processes that suck you into active routines and stop a feel of being alive. That’s what is coming out of ‘Burning...

Making of Chaleut Et Paix

Making of Chaleut Et Paix

Jan 9, 2008

“Making of Chaleur Et Paix ” by Mohammed Khali Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects and creatures...