Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Fryrender candle

Fryrender candle

Aug 7, 2008

“Fryrender candle ” by Isaac Mas Hi people, in this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website...

Fryrender clock

Fryrender clock

Aug 7, 2008

“Fryrender clock ” by Isaac Mas Reference images Hi people, in this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender. Then I will show you how to apply fry materials and how to make the light setup. Finally, I will show you how to work with the tonemapping and layer blending controls. 3Dtutorials.sk...

Making of Chess set

Making of Chess set

Aug 6, 2008

“Making of Chess set ” by Joshua Murphy In this tutorial, you will learn how to create a Chess set. For this tutorial you will need at least an intermediate knowledge of 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 2008, so if you have an older version or if you are using a different 3d application, your...

Chair

Chair

Aug 6, 2008

“Modeling a chair ” by John Hammond Beginners: First steps with Editable Polygons The purpose of this exercise is to familiarise you with the 3DS Max interface and basic Editable Polygon modelling tools such as Extrude, Bevel, and Chamfer. Hopefully it will get you used to working with selections of vertices, faces and lines, within an object....

3 points lighting

3 points lighting

Aug 6, 2008

“Three point lighting ” by John Hammond Three point lighting is a common method used in 3D, film, photography, theatre and so on. To understand further the way light works in 3ds max see my page about the properties of light . Three Point Lighting is a useful system to use as it yields good results quickly. However, the system is flexible and should...