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Screw Thread for Metal Screws

Screw Thread for Metal Screws

Jan 29, 2009

“Screw Thread for Metal Screws using 3Ds Max ” by Michael Grote 1. Create a ‘Helix’ spline object from the create panel. Make sure there are plenty of turns in it and that both radii are the same. 2. Add an extrude modifier and adjust the amount so it just about reaches the next coil, get it as close as possible but don’t spend ages...

Bathroom Mirror Rigging

Bathroom Mirror Rigging

Jan 29, 2009

“Bathroom Mirror Rigging in 3Ds Max ” by Michael Grote This tutorial will result in an extendable mirror style rig where you can control the expansion of the mechanism simply by rotating one particular part. 1. Create a box (I used dimensions 100x10x5 for simplicity’s sake) and name it ‘master01′ (the number after the names are important...

Making Gun Barrel Holes

Making Gun Barrel Holes

Jan 29, 2009

“Making Gun Barrel Holes in 3Ds Max ” by Michael Grote In this tutorial you will model the section around the gun barrel in the image below with the holes in. Here goes… 1. Create a plane with lots of segments (the exact amount will require some working out depending on the model you are doing) 2. Delete the appropriate faces, these relate,...

Creating a gold material

Creating a gold material

Jan 29, 2009

"Creating a gold material in 3Ds Max " by Michael Grote 3Dtutorials.sk recommendation: To maximise the realism of your textures we recommend using high quality photo textures from the #1 texture website www.environment-textures.com Chrome is easy, almost 100% reflective. Gold, you would think would be easy, just change the diffuse colour right? wrong....

Creating Lighting Cards

Creating Lighting Cards

Jan 27, 2009

“Creating Lighting Cards in 3Ds Max 7 ” by Michael Grote 1. Create a ground plane underneath your object/s. 2. Create 3 other plane objects, one either-side, and one above the object (these will act as lighting cards like you get in studio setups) (see image below for rough positioning). 3. To produce the materials I have used do the following: Open...